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Making of Varga

“Making of Varga ” by Paul Tosca -select the low poly version and in the Target Meshes click on add selected , then select the high version and in the Source Meshes click add selected (see image above) ( if you do not add any geometry to the Source Meshes then maya will sample all the geo in the scene for the process ) -in the Display option for the target mesh select Envelope ( or you can select both to display both the target mesh and the envelope)
-this will create an user-editable geometry ( merely an offset of the current low poly version ) that will be used as an envelope to look for the source meshes. You can change the offset of the envelope by changing Search envelope% slider ( or by typing a value ); the idea is that you will get better results if you will have the high rez version inside the envelope (like in the third case in the next image)
-if you go too far with the offset the baking might not work properly , usually i will trial and error some values for the offset until i have most of the high rez inside the envelope like in the image below
and then select the envelope and tweak its vertices/faces/edges until the high rez will be completely inside the envelope

     

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