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Making of Tiger ZOO

“Making of Tiger ZOO ” by Massimo Righi
Shave and Haircut  
It was the first time I was using shave and haircut and I immediately noticed how powerful is this tool. I decided to put the fur only on the tiger’s head and in some side parts of the legs and paws because for the rest of the body I thought I could achieve a pretty good fur simulation with the only using of the textures. I created a total of six hair systems .Now I will focus on the main head fur, also considering that for the other hair systems I used the same procedure I am going to explain. I selected the head’s faces excluding the nose, inside of the mouth and eyes parts and I went to Shave —> Created New Hair. The first time I did that, I noticed that the hair normals was pointing inside of the mesh so I reversed the normals and created the hair system again. All was fine this time. Using the Brush tool I started scaling the hair according to the photos and when happy with the hair length I used “Recomb Hair”. This command made the hair comb nicely around the head. The only thing left to do was to use the Translate and the Puff tool to fine tuning the hair style.

Than in the Material Properties of the Hair system I assigned the tiger’s color texture to the Tip and Root Colors and the specular to the specular field. In the screenshot you can see my settings for that hair system

To be able to render the hair out using MentalRay I went to ‘Shave Globals’ and selected ‘Hair Primitives’ as Hair Render Mode. I also enabled the Irradiance in the ShaveGlobals—> MentalRay tab in order to involve the hair’s shader in the Final Gathering process.
 
 

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