“Making of ruins” by Lukasz Szeflinski
I did the texture from an existing object: a wire wrapped around the main wire and then I straightened it up in Photoshop in order to make it tillable. In max, I used bump texture to displace the wire.
Roof tiles are also polymodeled on the basis of reference images. Then I mapped them using Zbrush because it was much easier for me than uvmapping them manually in max. Then I used textures from reference pictures in Photoshop and again wrap mode in PS to match the uvmaps and problematic areas, which I fixed again in Zbrush. Here’s movie showing roof tile model: click here . And fixing some texture problems in ZB: click here
I did also modeled few junk props lying on the ground. All was polymodeling and on turbosmooth modifier at the end.
shit this is awesome!!!!