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Making of CLEP

LIGHTING

When making lighting for this scene i thought about contrast in the lights color, it’s a good way to make a rich scene, like sunsets, where the orange color of the sun makes contrast with the bluish light bounced by the sky. It was not supossed to be an exterior render, but the principle of contrast was almost the same. I created a studio setup, starting by the main vray Light, i choose the warm color for this one, a good subdivision amount for this was useful (16). Then two vray lights at the oposite side of the scene with a cold color and a small multiplier. The background was a bended plane.

RENDERING

This GI setup was made thinking about the kind of the scene. An Irradiance map for primay bounces to make a good result without not too much rendering time, and Quasi – monte carlo (brute force in recent vray versions) for secundary bounces, a good calculation method in secondary bounces for this studio scene wasn’t too expensive because there isn’t too much light bounces like interior scenes. I used a bluish color for the GI environment and a hdr image in Relection/refraction environment, i choose this hdri making testing with several images until i find the most suitable. The lights reflection in the metal were too jagged even with a good Antialiasing setup, a good way to fix this was turning on the Sub-pixel mapping and Clamp output checkboxes in the Color mapping rollout.

This was the result:

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5 comments

  1. thats awesome, geloooooo sugaaaaaan (in english = you are crazy), fantastic!!!! great job

  2. This is great! Thanks for posting and please post more!

  3. cosmo /

    thats awesome! more tutorials in future please

  4. Fantastic job… Please keep it up!

  5. superb work, hope to see more tutorials in the future

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