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Making of CLEP

TEXTURES

Some textures like the belt one were done by playing around in photoshop with some photgraphs downloaded from internet. The look that i wanted to get in the leather belt was very difficult to find, so i used some stone cracks and mixed them with some leather textures.

MATERIALS

The render was done with vray 1.5 RC5 and i used its materials. Metal, transparent, fabric and plastic were the kind of materials that i used.

The metal material was done with a very dark diffuse and some reflection. Its glossines value was very useful to make it more realistic blurring its reflecions, an amout of 12 in the subdivision value was enought to make it not too much noisy. I set fresnel reflection and some anisotropy. The transparent material was done with a light color, reflection with fresnel, and a lot of refraction with a bluish fog color. The fabric materials have a fallof diffuse with Perpendicular/Parallel type, it’s a fallof from the normal diffuse texture to a lighter one, i used the same but with a higher output amount. The plastic materials has some reflections and a suitable glossines amount.

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5 comments

  1. thats awesome, geloooooo sugaaaaaan (in english = you are crazy), fantastic!!!! great job

  2. This is great! Thanks for posting and please post more!

  3. cosmo /

    thats awesome! more tutorials in future please

  4. Fantastic job… Please keep it up!

  5. superb work, hope to see more tutorials in the future

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