Making of Fruit tarts
by Hau Ming (Jamie) Li

Tutorial about creating realistic food using Maya, Photoshop and rendered with Mental Ray.

Making of Carnostaurus Sastrei
by Damir G. Martin

Tutorial about making of Carnostaurus Sastrei

Cheese Platter
by Hau Ming (Jamie) Li

I created this Cheese Platter using Autodesk Maya 8.5 and Adobe Photoshop...

Making of Italian Creek
by Honza "IcemanJ" Jinda

I want to create some environment scene in short time, but in quiet high quality.

Secrets of Swimsuit Babe
by CGriders

This big tutorial teach you, how modeling and rendering babe with great body, legs, eyes, hair, costume...

Making of Super no More
by Ronny Gani

In this project my goal is mainly to make a character with proportional muscle flow and anatomy structure.

Making of Chaleur et Paix
by Mohammed Khali

Tutorial about modeling, lighting and texturing of ancient passage

Tallgate
by Henry Pashkov

This tutorial devoted to making process 
of my artwork - Tallgate investigation and ideas that I used in this direction would be interesting to some of the readers.

Making of Silent Man
by Patrick Eischen

In this tutorial I'm going to show my workflow on how I created my „Portrait of a Silent Man“ image.

Art Nouveau room - texturing and ligthing
by Crtomir Just

I just wanted to make something different, something that ... 

Rock 'n' Roll
by Rodrigue Pralier

I will show you how I did my Rock n Roll image. For my last personal project I wanted to do an old rock and roll character... 

The Outcome
by Egbert Tjong

I always wanted to do a Robot scene, that’s why an idea came out of doing a catastrophic scene of robots battling...

Police beauty
by Wang Xiaoyu

I’ve created a sweet cg girl bathed in the moonlight before ...

Organic modeling - part 11.
by Eric Maslowski

This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point...

Organic modeling - part 12.
by Eric Maslowski

This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference...