“Invisible Tutorial ” by Jason Godbey
Textures
For the textures I mainly used textures from sites like CgTextures and used the Blend function in 3ds Max to give more variation to the textures.
This is the texture I used for the clock.
I went further to add another Blend function inside the current Blend I already had and used a black and white dirt mask for the blending effect.
Here are the textures I used for the green paint on the clock:
These were the first two color maps I blended:
This is the dirt mask I used for the blending.
Invisible Tutorial
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Wow, impressive!! 🙂 Thanks!