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Hi Poly model —> Normal Map in ZBrush 3.1

“Hi Poly model —> Normal Map in ZBrush 3.1” by Martin Konecny
10. And this is the end of this tutorial
– texture resolution is 2048×2048 – hope this tutorial helps..
– thanks

Hey,

My name is Martin Konecny and I’m currently looking for work. For more references, informations, please contact me via mysticline (at) mysticline.com. Thanks.
I am character/prop/enviro artist in the game/film industry for over 5 years. Some projects which I was working on:

– Bioware – Mass Effect (Prop Modeler)
– Monolith – Condemned 2: Bloodshot (Prop Artist)
– Flag Ship Studios – Hellgate: London (Character Artist)
– Bethesda – Fallout 3 (Character Artist)
– Bethesda – Oblivion (Character Artist)
– Relic Entertainment – The Outfit (Environment Artist)
– Gearbox Software – BIA: Hell’s Highway (Weapon Artist)

…and many more…

In a film production:

– worked as Character Modeler on Saxana: Veletrh Strasidel from director Vaclav Vorlicek
– working 6-7 weeks as inhouse freelancer for UPP making some art for films

Services:
– Hi Poly Modeling
– Low Poly Modeling
– UV Mapping
– LODs
– Normal/AO/Displacement maps
– Texturing
– UE3 material setup

Techincal Skill:
– 3DS Max
– Softimage XSI
– Pixologic Zbrush
– Adobe Photoshop
– Body Paint
– UV Layout
– xNormal

Achievements:
– ZBrush lecture at MAXCON – Prague 2006
– Mudbox lecture at MAXCON – Prague 2007
– ZBrush lecture at MAXCON – Prague 2008
Contact:
email: mysticline(at)mysticline.com
icq: 145659644
yahoo: m_in3d
I am looking forward to work with you.
(c) Martin Konecny, mysticline (at) mysticline.com

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