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Hi Poly model —> Normal Map in ZBrush 3.1

“Hi Poly model —> Normal Map in ZBrush 3.1” by Martin Konecny
7. Import Low Poly Mesh with UV
– in the Import tab import your Low Poly model with the UV

8. Create Projected NormalMap
– ok, now we already finished, go back to the ZMapper rev-E and hit Create Projected NormalMap button

9. Raycasting Max Scan Distance
– as you can see there was some errors, just try to play with Raycasting Max Scan Distance value in the Misc tab and generate it again

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