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Hi Poly model —> Normal Map in ZBrush 3.1

“Hi Poly model —> Normal Map in ZBrush 3.1” by Martin Konecny
3. UV problem
– after reconstruction we can start generate Normal Map
– but, after hit the ZMapper rev-E button we can have a problem with UV (check the pic.)

4. the solution of UV problem
– the solution is very simple, just hit the GUVTiles button

5. Capture Current Mesh
– Capture Current Mesh – we need it for switch lowest old-lvl for our new-lvl with UV
– so, after hit the ZMapper rev-E button in the Projection tab hit the Capture Current Mesh

6. Delete Higher Subdiv Level
– in the Geometry tab hit the Del Higher button (we need delete higher levels)

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