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		<title>Creating landscape &#8211; tutorial by Raymon Brugman</title>
		<link>http://www.free3dtutorials.com/creating-landscape-tutorial-by-raymon-brugman.php</link>
		<comments>http://www.free3dtutorials.com/creating-landscape-tutorial-by-raymon-brugman.php#comments</comments>
		<pubDate>Mon, 09 Jan 2012 07:29:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://www.free3dtutorials.com/?p=1951</guid>
		<description><![CDATA[<p><img width="640" height="300" src="http://www.free3dtutorials.com/wp-content/uploads/2012/01/Landscape-Final.jpeg" class="attachment-featured-image wp-post-image" alt="landscape modeling tutorial" title="How to create landscape - tutorial by Raymon Brugman" /></p>[flowplayer src='/userimages/RaymonBrugman/landscaping-tutorial/landscape-final.mp4' width=620 height=380 splashend=show splash='/userimages/RaymonBrugman/landscaping-tutorial/landscape-final.jpeg']
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		<title>Modelling a realistic chair Tutorial by Gates Bengamin</title>
		<link>http://www.free3dtutorials.com/modelling-a-realistic-chair-tutorial-by-gates-bengamin.php</link>
		<comments>http://www.free3dtutorials.com/modelling-a-realistic-chair-tutorial-by-gates-bengamin.php#comments</comments>
		<pubDate>Mon, 14 Nov 2011 16:16:34 +0000</pubDate>
		<dc:creator>Tomáš Polák</dc:creator>
				<category><![CDATA[Beginners]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[3D Max]]></category>

		<guid isPermaLink="false">http://www.free3dtutorials.com/?p=1821</guid>
		<description><![CDATA[<p><img width="982" height="606" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png" class="attachment-featured-image wp-post-image" alt="image053" title="image053" /></p><h1>[button link="http://www.free3dtutorials.com/3Dsoftware/3d-max"]3DS Max[/button] PART 00: INTRODUCTION</h1>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image001.png"><img class="aligncenter size-full wp-image-1941" title="image001" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image001.png" alt="" width="168" height="168" /></a></p>
<p align="left">Hi there!</p>
<p align="left">So, today we'll make a realistic chair in 3ds max, and then (In next tutorials), make a realistic render by Mental Ray/IRay.</p>
<p align="left"> What we need:</p>

<ul>
	<li>Average knowledge of 3DS max, at least - the creation of simple and extended primitives, edit poly, modifiers.</li>
	<li>Chair photo by <a href="http://cmexota.ru/uploads/2010/05/25/brunetka_na_stule09.jpg">http://cmexota.ru/uploads/2010/05/25/brunetka_na_stule09.jpg</a> (there also some other views here: <a href="http://cmexota.ru/index.php?newsid=6185">http://cmexota.ru/index.php?newsid=6185</a>). Its simple object, but it's very good to understand the basics of proper modeling.</li>
</ul>
<p align="left">In our company, working with 3D graphics, we always adhere to our 3D standard (named “3D_STD”, or simply “Standard”).</p>
<p align="left">Using this standard, we can develop projects faster by using work of various specialists, and not wasting time on compatibility. For non-team users, the standard is good because it can prevent errors and trouble spots in work. I recommend using this standard for everyone.</p>
<p align="left">Unfortunately, this standard is not available in English, but I will translate it and publish on the Internet, as soon, as I can. However, this work will fully comply with it, which I will report on progress.</p>
<p align="left">Because we do not have drawings of this chair, we will use the approximate dimensions of our chair. Overall height is 950 mm, (chair is quite high). The upper point of the seat height is 500 mm. The width of the chair will be equal to 560 mm and length 540 mm chairs will be equal.</p>

<h1>PART 01: PREPARE</h1>
<p align="left">So, let’s start. Open Autodesk 3ds Max 2012, and check the units, they must be set as mm.</p>

<pre>[box type="info"]Standard, paragraph 1: Units - only millimeters. Always. Everywhere.[/box]</pre>
<p align="left">Millimeters to put in two places: In the Units Setup [Main Menu -&gt; Customize -&gt; Units Setup] and in the System Units Setup [Main Menu -&gt; Customize -&gt; Units Setup -&gt; System Units Setup].</p>
<p align="left">In Units Setup we must choose an option “Metric” and choose an item “Millimeters”, like th<a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png"><img class="aligncenter size-full wp-image-1939" title="image053" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png" alt="" width="982" height="606" /></a>at:</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image002.png"><img class="aligncenter size-full wp-image-1823" title="Units" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image002.png" alt="" width="316" height="417" /></a></p>
<p align="left">In System Unit Setup we must choose an item “Millimeters”, like that:</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image003.png"><img class="aligncenter size-full wp-image-1825" title="image003" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image003.png" alt="" width="279" height="262" /></a></p>
<p align="left">Okay, now let's set the User Path of 3ds max. Open Configure User Paths [Main Menu -&gt; Customize -&gt; Configure User Paths].</p>
<p align="left">By default, max set the Project Folder at</p>
<p align="left">“C:\Users\UserName\Documents\3dsMaxDesign”.</p>
<p align="left">But in the first versions of 3ds max, this option was a folder, where 3ds max been installed. I do not understand why the Project Folder torn from the folder with the program, but we'll change it. Push browse button near text block, and set right folder, like that:</p>
<p align="left">“C:\Program Files\Autodesk\3ds Max Design 2012@”</p>
<p align="left">Okay, now you can see that:</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image004.png"><img class="aligncenter size-full wp-image-1827" title="image004" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image004.png" alt="" width="511" height="387" /></a></p>
<p align="left">Well, now we can start to modeling.</p>

<h1>PART 02: MODELING</h1>
<p align="left">First, create a bounding box, the size of our chair. Create the container so, that his default pivot point was at 0,0,0.</p>
<p align="left">Box size is 950 mm height, 560 mm width and 540 mm length.</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image0051.png"><img class="aligncenter size-full wp-image-1831" title="image005" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image0051.png" alt="" width="550" height="336" /></a></p>
<p align="left">Now, increase the size of the grid. To do this, open the menu Grid and Snap settings [Right-clicking on a magnet with the number three (Snaps Toggle)], and select Home Grid tab. Set 50 mm in Grid Spacing, 10 in Major Lines and 20 in Perspective View Grid Extend:</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image006.png"><img class="aligncenter size-full wp-image-1833" title="image006" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image006.png" alt="" width="298" height="282" /></a></p>
<p align="left">Okay, close that, and convert our Box to edit poly:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image007.png"><img class="aligncenter size-full wp-image-1835" title="image007" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image007.png" alt="" width="688" height="420" /></a></p>
<p align="left">Now we have Edit Poly object which we can change at will. For our task, let’s add additional edges, at 500 mm on Z, which will denote the boundary chair seat.</p>
<p align="left">Select the vertical edges, in Control Panel, scroll to the Edit Edges, and click on the small button to the right of the button Connect (This button allows you to configure the Connect function).</p>
<p align="left">Connect - one of the most popular features in the Edit Poly. It allows you to connect the two edges. In the Connect Settings panel, set value of a Segment = 1, Pinch = 0 and Slide = 0.</p>
<p align="left">After that, our box to be divided into two parts:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image008.png"><img class="aligncenter size-full wp-image-1837" title="image008" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image008.png" alt="" width="687" height="424" /></a></p>
<p align="left">Press OK button (Green check).</p>
<p align="left">Now, our edges are at a height of 475 mm, it is necessary to move a little higher, at 500 mm. To do this, press the button W (hotkey to move), and write in the coordinate panel, where been Z label, the height of 500 mm:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image009.png"><img class="aligncenter size-full wp-image-1839" title="image009" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image009.png" alt="" width="685" height="424" /></a></p>
<p align="left">So this is our overall container for the chair.</p>
<p align="left">Now make a chair. For a start make the front foot, for this, calculated its estimated diameter, based on the pictures.</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image010.png"><img class="aligncenter size-full wp-image-1841" title="image010" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image010.png" alt="" width="346" height="176" /></a></p>
<p align="left">Our diameter is 34 mm. Nice.</p>
<p align="left">Someone may say that the easiest way to make foot from an object Capsule, Extended Primitives. But we'll do it from the spline and turbo smooth.</p>
<p align="left">Using this method, though more complicated, but gives an idea of ​​the right object modeling.</p>
<p align="left">Well, let’s create circle, with radius = 17. Also, set Steps parameter = 1.</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image011.png"><img class="aligncenter size-full wp-image-1843" title="image011" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image011.png" alt="" width="685" height="424" /></a></p>
<p align="left">Let’s convert this to edit poly. After that, select border in edit poly (Hotkey 3), and select our circle.</p>
<p align="left">Now look at the stunning feature extraction of edge and border. Press and hold shift and move the blue arrow up on the axis Z. As a result, we get a cylinder:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image012.png"><img class="aligncenter size-full wp-image-1845" title="image012" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image012.png" alt="" width="687" height="424" /></a></p>
<p align="left">So, move top border to 500 (At the top of chair). Now (Upper boarder must be select), use the command Cap, scroll Edit Borders. Thus we are closing the upper hole.</p>
<p align="left">And now, apply TurboSmooth modifier, with 3 iterations:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image013.png"><img class="aligncenter size-full wp-image-1859" title="image013" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image013.png" alt="" width="685" height="424" /></a></p>
<p align="left">Now we have a good preparation for a leg. Remove turbosmooth visible lamp, and apply Connect to the vertical edges. Set the number of segments = 4.</p>
<p align="left">Now, we can turn the lamp in turbosmooth, and observe how the change affected the final segments of the model.</p>
<p align="left">To finish the leg, we must to place our section in the right places. At the bottom of the legs have to be more flat, so the first section is placed at a height of 2 mm, and the second at a height of 10 mm. Second sections we need to "fix" turbosmooth. The fourth section we set at a height of 473 mm, and the fourth at a height of 475 mm.</p>
<p align="left">Okay, result is:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image014.png"><img class="aligncenter size-full wp-image-1861" title="image014" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image014.png" alt="" width="618" height="382" /></a></p>
<p align="left">Now, some work with standard:</p>

<pre>[box type="info"]<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px; white-space: normal;">Standard, paragraph 3: The grid object is always black. The grid light is always yellow by default. The grid cameras are always blue by default.</span>[/box]</pre>
&nbsp;
<pre>[box type="info"]<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px; white-space: normal;">Standard, paragraph 6: There is a strict classification by categories of belonging and logic. There can be 6 categories: Construction [C], Furniture [F], Decor [D], Light [L], Technology [T], System [S]. Each object must be named in accordance with the following layout:</span></pre>
<div>
<p align="left">[Categories] [Object Name] [Sub Object Name] [Sub Object ID]</p>
Example:

F Kitchen Door 001

T TV Button 004

L Lamp Bulb 001<span class="Apple-style-span" style="font-family: Consolas, Monaco, monospace; font-size: 12px; line-height: 18px; white-space: pre;">[/box]</span>

</div>
&nbsp;

All this may sound strange, but such a classification helps to not get lost in large projects and can instantly catch the problem (for example, through messages from the console rendering).

&nbsp;

Given this, call our leg as “F Chair Leg 001” and set the grid is black:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image015.png"><img class="aligncenter size-full wp-image-1863" title="image015" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image015.png" alt="" width="618" height="382" /></a></p>
The last thing we need to do - to increase the radius of the legs. Yes, check out our radius now. You'll be surprised, but the range decreased. This is not surprising - the radius has decreased from over turbosmooth. Correct radius is very simple - select all the edges, turn the Scale (hotkey R), turn the percent snap toggle, and scale edges by X and Y on 110%. That's it.

&nbsp;

Now, working with the back foot. As a basis we take the front foot.

Move the top vertex of leg so that the top was at 950 mm.

Select large vertical edge and use Connect with two segments. Move new edge to 50 mm. Result:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image016.png"><img class="aligncenter size-full wp-image-1865" title="image016" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image016.png" alt="" width="618" height="382" /></a></p>
We place our legs on their place, create copy-instances of these, and place them too.

Now, we make the wooden walls that hold the chairs.

&nbsp;

This object is made in the form of a letter X.

&nbsp;

Draw a line, half our letters X, with coordinates:

215,051 mm, 253,033 mm, 0mm

0mm, 0mm, 0mm

215,051 mm, -253,033 mm, 0mm
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image017.png"><img class="aligncenter size-full wp-image-1867" title="image017" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image017.png" alt="" width="618" height="382" /></a></p>
Use the line opportunity to be a 3D - in Edit Rendering rollout, turn on the check Enable in Renderer and Enable in Viewport. In the group Renderer, select the item Rectangular, set the value of Length = 34 mm, Width = 26 mm. We move our object to a height of 440 mm:
<p style="text-align: center;"> <a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image018.png"><img class="aligncenter size-full wp-image-1869" title="image018" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image018.png" alt="" width="618" height="382" /></a></p>
Convert to Edit Poly, remove the excess edge at the front polygon.

&nbsp;

Select the next edge, and apply the Connect with the parameters 2, 80, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image019.png"><img class="aligncenter size-full wp-image-1871" title="image019" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image019.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and apply the Connect with the parameters 2, 85, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image020.png"><img class="aligncenter size-full wp-image-1873" title="image020" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image020.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and apply the Connect with the parameters 2, 98, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image021.png"><img class="aligncenter size-full wp-image-1875" title="image021" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image021.png" alt="" width="618" height="382" /></a></p>
Select the object sub level (hotkey 5), and use Slice Plain where X = 0.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image022.png"><img class="aligncenter size-full wp-image-1877" title="image022" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image022.png" alt="" width="618" height="382" /></a></p>
Move Slice Plain at -2mm on X and use it again.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image023.png"><img class="aligncenter size-full wp-image-1879" title="image023" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image023.png" alt="" width="618" height="382" /></a></p>
We remove all that is greater than 0 on X:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image024.png"><img class="aligncenter size-full wp-image-1881" title="image024" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image024.png" alt="" width="618" height="382" /></a></p>
Apply the modifier Mirror. Move Mirror Center on X to 0, and enabled the check Copy:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image025.png"><img class="aligncenter size-full wp-image-1883" title="image025" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image025.png" alt="" width="618" height="382" /></a></p>
Use Turbosmooth with 3 iteration.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image026.png"><img class="aligncenter size-full wp-image-1885" title="image026" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image026.png" alt="" width="618" height="382" /></a></p>
Apply for all legs modifier Normal.

&nbsp;

As a result, we have the following structure:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image027.png"><img class="aligncenter size-full wp-image-1887" title="image027" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image027.png" alt="" width="618" height="382" /></a></p>
Now, let’s do chair back

&nbsp;

Create a box with the following dimensions (Create in Front View):

Length: 220 mm, Width: 250 mm, Height: 10mm.

&nbsp;

Put it on 125,0 mm in X, 258,098 mm in Y, 815,0 mm in Z.

&nbsp;

Convert it to Edit Poly.

&nbsp;

Select the vertex with the lower right side and move them toward the rear legs.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image028.png"><img class="aligncenter size-full wp-image-1889" title="image028" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image028.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and apply the Connect with the parameters 2, 97, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image029.png"><img class="aligncenter size-full wp-image-1891" title="image029" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image029.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and apply the Connect with the parameters 1, 0, -98:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image030.png"><img class="aligncenter size-full wp-image-1893" title="image030" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image030.png" alt="" width="618" height="382" /></a></p>
Remove those polygons:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image031.png"><img class="aligncenter size-full wp-image-1895" title="image031" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image031.png" alt="" width="618" height="382" /></a></p>
Apply the modifier Mirror. Move Mirror Center on X to 0, and enabled the check Copy.

&nbsp;

Convert the resulting object in Edit Poly. Select the vertices that are in the 0 to X. Apply function Weld Vertexes, with parameter 0,1 mm:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image032.png"><img class="aligncenter size-full wp-image-1897" title="image032" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image032.png" alt="" width="618" height="382" /></a></p>
Move top center vertexes to 10 mm in Z.

&nbsp;

Select the following vertices and move them to 5 mm in Y:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image033.png"><img class="aligncenter size-full wp-image-1899" title="image033" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image033.png" alt="" width="618" height="382" /></a></p>
Use Turbosmooth with 3 iteration.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image034.png"><img class="aligncenter size-full wp-image-1901" title="image034" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image034.png" alt="" width="618" height="382" /></a></p>
It now remains only to make a hole in the back of the chair. Someone may say that it is very simple, by Boolean operands. But NEVER do it.

&nbsp;
<div>
<pre>[box type="info"]<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px; white-space: normal;">Standard, paragraph 8: Never use Boolean![/box]</span></pre>
</div>
&nbsp;

This rule is related to the fact that Boolean completely kills topology.

Example of killed topology:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image035.png"><img class="aligncenter size-full wp-image-1903" title="image035" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image035.png" alt="" width="618" height="382" /></a></p>
Let’s do right hole. To do this, make cylinders. The first cylinder should be at the following coordinates: X = 0 mm, Y = 770,448 mm, and pass through the back of chair. Making his radius of 18 mm. Set him 8 segments and disable the Smooth. Making an array of three such cylinders, by Z = 48 mm:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image036.png"><img class="aligncenter size-full wp-image-1905" title="image036" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image036.png" alt="" width="618" height="382" /></a></p>
Disable TurboSmooth, take front view, and use Connect to add the additional lines.

&nbsp;

Select the next edge, and apply the Connect with the parameters -2, -85, -1200:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image037.png"><img class="aligncenter size-full wp-image-1907" title="image037" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image037.png" alt="" width="618" height="382" /></a></p>
Now, use the Cut tool, to add the edge on the path of our cylinders (in the form of Front and in the form of Back). Remove the extra edge:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image038.png"><img class="aligncenter size-full wp-image-1909" title="image038" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image038.png" alt="" width="618" height="382" /></a></p>
Remove the central polygons. Weld central vertex.

&nbsp;

Select our central edge, and apply Chamfer with parameters 1,00 mm.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image039.png"><img class="aligncenter size-full wp-image-1911" title="image039" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image039.png" alt="" width="618" height="382" /></a></p>
As a result, we obtain the template for the back.

&nbsp;

Select the appropriate ring (Use Border sub level) and apply Bridge with parameters 1, 0, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image040.png"><img class="aligncenter size-full wp-image-1913" title="image040" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image040.png" alt="" width="618" height="382" /></a></p>
Select the obtained edges and use Connect with parameters 2, 65, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image041.png"><img class="aligncenter size-full wp-image-1915" title="image041" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image041.png" alt="" width="618" height="382" /></a></p>
Repeat this procedure with all of our holes:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image042.png"><img class="aligncenter size-full wp-image-1917" title="image042" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image042.png" alt="" width="618" height="382" /></a></p>
Add a some additional edges, that model looked clean and tidy (I will not describe this process because it is long and not interesting):
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image043.png"><img class="aligncenter size-full wp-image-1919" title="image043" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image043.png" alt="" width="618" height="382" /></a></p>
Turn on Turbo Smooth:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image044.png"><img class="aligncenter size-full wp-image-1921" title="image044" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image044.png" alt="" width="618" height="382" /></a></p>
Unhide All, and look at the result:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image045.png"><img class="aligncenter size-full wp-image-1923" title="image045" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image045.png" alt="" width="618" height="382" /></a></p>
Obviously, you need to raise the back slightly upper. Raises her at 10mm on Z and let’s proceed to the seat. We will simulate the structure by texture, that’s why we need a relatively simple seat.

&nbsp;

Create a Box, at the height of 457,0 mm and the contour of area chair:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image046.png"><img class="aligncenter size-full wp-image-1925" title="image046" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image046.png" alt="" width="618" height="382" /></a></p>
Now we will create an additional segment and move the edge that’s seat does not intercept with the base. I also made a gap in 2mm, for the nice reality:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image047.png"><img class="aligncenter size-full wp-image-1927" title="image047" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image047.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and use Connect with parameters 2, 60, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image048.png"><img class="aligncenter size-full wp-image-1929" title="image048" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image048.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and use Connect with parameters 2, 60, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image049.png"><img class="aligncenter size-full wp-image-1931" title="image049" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image049.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and use Connect with parameters 2, 80, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image050.png"><img class="aligncenter size-full wp-image-1933" title="image050" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image050.png" alt="" width="618" height="382" /></a></p>
Move to the upper section to -10 mm in Z:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image051.png"><img class="aligncenter size-full wp-image-1935" title="image051" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image051.png" alt="" width="618" height="382" /></a></p>
Remove the central vertex, which is 0 on X.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image052.png"><img class="aligncenter size-full wp-image-1937" title="image052" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image052.png" alt="" width="618" height="382" /></a></p>
Apply the modifier Mirror. Move Mirror Center on X to 0, and enabled the check Copy.

Remove the excess, the central edge on Y.

Use Turbosmooth with 3 iteration:

&nbsp;

&nbsp;
<h1>PART 03: FINISH</h1>
So, we have a complete model, fully compliant with our standards.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png"><img class="aligncenter size-full wp-image-1939" title="image053" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png" alt="" width="618" height="382" /></a></p>
Turbosmooth x3 (Render): 65 816 vertices, 131 072 range.

Without Turbosmooth (viewport): 1076 vertices, 1014 polygons.

&nbsp;

Scene weighs: 384KB.

You can download the complete scene <a title="here" href="http://3dis.ru/Lesson/Lesson_01.rar" target="_blank">here</a>.

&nbsp;

In the following tutorials we will learn how to correctly apply the materials and do render in Mental Ray / IRay.

&nbsp;

Tutorial by Gates Bengamin 2011

&nbsp;

&nbsp;]]></description>
			<content:encoded><![CDATA[<p><img width="982" height="606" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png" class="attachment-featured-image wp-post-image" alt="image053" title="image053" /></p><h1>[button link="http://www.free3dtutorials.com/3Dsoftware/3d-max"]3DS Max[/button] PART 00: INTRODUCTION</h1>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image001.png"><img class="aligncenter size-full wp-image-1941" title="image001" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image001.png" alt="" width="168" height="168" /></a></p>
<p align="left">Hi there!</p>
<p align="left">So, today we'll make a realistic chair in 3ds max, and then (In next tutorials), make a realistic render by Mental Ray/IRay.</p>
<p align="left"> What we need:</p>

<ul>
	<li>Average knowledge of 3DS max, at least - the creation of simple and extended primitives, edit poly, modifiers.</li>
	<li>Chair photo by <a href="http://cmexota.ru/uploads/2010/05/25/brunetka_na_stule09.jpg">http://cmexota.ru/uploads/2010/05/25/brunetka_na_stule09.jpg</a> (there also some other views here: <a href="http://cmexota.ru/index.php?newsid=6185">http://cmexota.ru/index.php?newsid=6185</a>). Its simple object, but it's very good to understand the basics of proper modeling.</li>
</ul>
<p align="left">In our company, working with 3D graphics, we always adhere to our 3D standard (named “3D_STD”, or simply “Standard”).</p>
<p align="left">Using this standard, we can develop projects faster by using work of various specialists, and not wasting time on compatibility. For non-team users, the standard is good because it can prevent errors and trouble spots in work. I recommend using this standard for everyone.</p>
<p align="left">Unfortunately, this standard is not available in English, but I will translate it and publish on the Internet, as soon, as I can. However, this work will fully comply with it, which I will report on progress.</p>
<p align="left">Because we do not have drawings of this chair, we will use the approximate dimensions of our chair. Overall height is 950 mm, (chair is quite high). The upper point of the seat height is 500 mm. The width of the chair will be equal to 560 mm and length 540 mm chairs will be equal.</p>

<h1>PART 01: PREPARE</h1>
<p align="left">So, let’s start. Open Autodesk 3ds Max 2012, and check the units, they must be set as mm.</p>

<pre>[box type="info"]Standard, paragraph 1: Units - only millimeters. Always. Everywhere.[/box]</pre>
<p align="left">Millimeters to put in two places: In the Units Setup [Main Menu -&gt; Customize -&gt; Units Setup] and in the System Units Setup [Main Menu -&gt; Customize -&gt; Units Setup -&gt; System Units Setup].</p>
<p align="left">In Units Setup we must choose an option “Metric” and choose an item “Millimeters”, like th<a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png"><img class="aligncenter size-full wp-image-1939" title="image053" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png" alt="" width="982" height="606" /></a>at:</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image002.png"><img class="aligncenter size-full wp-image-1823" title="Units" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image002.png" alt="" width="316" height="417" /></a></p>
<p align="left">In System Unit Setup we must choose an item “Millimeters”, like that:</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image003.png"><img class="aligncenter size-full wp-image-1825" title="image003" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image003.png" alt="" width="279" height="262" /></a></p>
<p align="left">Okay, now let's set the User Path of 3ds max. Open Configure User Paths [Main Menu -&gt; Customize -&gt; Configure User Paths].</p>
<p align="left">By default, max set the Project Folder at</p>
<p align="left">“C:\Users\UserName\Documents\3dsMaxDesign”.</p>
<p align="left">But in the first versions of 3ds max, this option was a folder, where 3ds max been installed. I do not understand why the Project Folder torn from the folder with the program, but we'll change it. Push browse button near text block, and set right folder, like that:</p>
<p align="left">“C:\Program Files\Autodesk\3ds Max Design 2012@”</p>
<p align="left">Okay, now you can see that:</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image004.png"><img class="aligncenter size-full wp-image-1827" title="image004" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image004.png" alt="" width="511" height="387" /></a></p>
<p align="left">Well, now we can start to modeling.</p>

<h1>PART 02: MODELING</h1>
<p align="left">First, create a bounding box, the size of our chair. Create the container so, that his default pivot point was at 0,0,0.</p>
<p align="left">Box size is 950 mm height, 560 mm width and 540 mm length.</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image0051.png"><img class="aligncenter size-full wp-image-1831" title="image005" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image0051.png" alt="" width="550" height="336" /></a></p>
<p align="left">Now, increase the size of the grid. To do this, open the menu Grid and Snap settings [Right-clicking on a magnet with the number three (Snaps Toggle)], and select Home Grid tab. Set 50 mm in Grid Spacing, 10 in Major Lines and 20 in Perspective View Grid Extend:</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image006.png"><img class="aligncenter size-full wp-image-1833" title="image006" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image006.png" alt="" width="298" height="282" /></a></p>
<p align="left">Okay, close that, and convert our Box to edit poly:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image007.png"><img class="aligncenter size-full wp-image-1835" title="image007" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image007.png" alt="" width="688" height="420" /></a></p>
<p align="left">Now we have Edit Poly object which we can change at will. For our task, let’s add additional edges, at 500 mm on Z, which will denote the boundary chair seat.</p>
<p align="left">Select the vertical edges, in Control Panel, scroll to the Edit Edges, and click on the small button to the right of the button Connect (This button allows you to configure the Connect function).</p>
<p align="left">Connect - one of the most popular features in the Edit Poly. It allows you to connect the two edges. In the Connect Settings panel, set value of a Segment = 1, Pinch = 0 and Slide = 0.</p>
<p align="left">After that, our box to be divided into two parts:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image008.png"><img class="aligncenter size-full wp-image-1837" title="image008" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image008.png" alt="" width="687" height="424" /></a></p>
<p align="left">Press OK button (Green check).</p>
<p align="left">Now, our edges are at a height of 475 mm, it is necessary to move a little higher, at 500 mm. To do this, press the button W (hotkey to move), and write in the coordinate panel, where been Z label, the height of 500 mm:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image009.png"><img class="aligncenter size-full wp-image-1839" title="image009" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image009.png" alt="" width="685" height="424" /></a></p>
<p align="left">So this is our overall container for the chair.</p>
<p align="left">Now make a chair. For a start make the front foot, for this, calculated its estimated diameter, based on the pictures.</p>
<p align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image010.png"><img class="aligncenter size-full wp-image-1841" title="image010" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image010.png" alt="" width="346" height="176" /></a></p>
<p align="left">Our diameter is 34 mm. Nice.</p>
<p align="left">Someone may say that the easiest way to make foot from an object Capsule, Extended Primitives. But we'll do it from the spline and turbo smooth.</p>
<p align="left">Using this method, though more complicated, but gives an idea of ​​the right object modeling.</p>
<p align="left">Well, let’s create circle, with radius = 17. Also, set Steps parameter = 1.</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image011.png"><img class="aligncenter size-full wp-image-1843" title="image011" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image011.png" alt="" width="685" height="424" /></a></p>
<p align="left">Let’s convert this to edit poly. After that, select border in edit poly (Hotkey 3), and select our circle.</p>
<p align="left">Now look at the stunning feature extraction of edge and border. Press and hold shift and move the blue arrow up on the axis Z. As a result, we get a cylinder:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image012.png"><img class="aligncenter size-full wp-image-1845" title="image012" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image012.png" alt="" width="687" height="424" /></a></p>
<p align="left">So, move top border to 500 (At the top of chair). Now (Upper boarder must be select), use the command Cap, scroll Edit Borders. Thus we are closing the upper hole.</p>
<p align="left">And now, apply TurboSmooth modifier, with 3 iterations:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image013.png"><img class="aligncenter size-full wp-image-1859" title="image013" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image013.png" alt="" width="685" height="424" /></a></p>
<p align="left">Now we have a good preparation for a leg. Remove turbosmooth visible lamp, and apply Connect to the vertical edges. Set the number of segments = 4.</p>
<p align="left">Now, we can turn the lamp in turbosmooth, and observe how the change affected the final segments of the model.</p>
<p align="left">To finish the leg, we must to place our section in the right places. At the bottom of the legs have to be more flat, so the first section is placed at a height of 2 mm, and the second at a height of 10 mm. Second sections we need to "fix" turbosmooth. The fourth section we set at a height of 473 mm, and the fourth at a height of 475 mm.</p>
<p align="left">Okay, result is:</p>
<p style="text-align: center;" align="left"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image014.png"><img class="aligncenter size-full wp-image-1861" title="image014" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image014.png" alt="" width="618" height="382" /></a></p>
<p align="left">Now, some work with standard:</p>

<pre>[box type="info"]<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px; white-space: normal;">Standard, paragraph 3: The grid object is always black. The grid light is always yellow by default. The grid cameras are always blue by default.</span>[/box]</pre>
&nbsp;
<pre>[box type="info"]<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px; white-space: normal;">Standard, paragraph 6: There is a strict classification by categories of belonging and logic. There can be 6 categories: Construction [C], Furniture [F], Decor [D], Light [L], Technology [T], System [S]. Each object must be named in accordance with the following layout:</span></pre>
<div>
<p align="left">[Categories] [Object Name] [Sub Object Name] [Sub Object ID]</p>
Example:

F Kitchen Door 001

T TV Button 004

L Lamp Bulb 001<span class="Apple-style-span" style="font-family: Consolas, Monaco, monospace; font-size: 12px; line-height: 18px; white-space: pre;">[/box]</span>

</div>
&nbsp;

All this may sound strange, but such a classification helps to not get lost in large projects and can instantly catch the problem (for example, through messages from the console rendering).

&nbsp;

Given this, call our leg as “F Chair Leg 001” and set the grid is black:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image015.png"><img class="aligncenter size-full wp-image-1863" title="image015" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image015.png" alt="" width="618" height="382" /></a></p>
The last thing we need to do - to increase the radius of the legs. Yes, check out our radius now. You'll be surprised, but the range decreased. This is not surprising - the radius has decreased from over turbosmooth. Correct radius is very simple - select all the edges, turn the Scale (hotkey R), turn the percent snap toggle, and scale edges by X and Y on 110%. That's it.

&nbsp;

Now, working with the back foot. As a basis we take the front foot.

Move the top vertex of leg so that the top was at 950 mm.

Select large vertical edge and use Connect with two segments. Move new edge to 50 mm. Result:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image016.png"><img class="aligncenter size-full wp-image-1865" title="image016" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image016.png" alt="" width="618" height="382" /></a></p>
We place our legs on their place, create copy-instances of these, and place them too.

Now, we make the wooden walls that hold the chairs.

&nbsp;

This object is made in the form of a letter X.

&nbsp;

Draw a line, half our letters X, with coordinates:

215,051 mm, 253,033 mm, 0mm

0mm, 0mm, 0mm

215,051 mm, -253,033 mm, 0mm
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image017.png"><img class="aligncenter size-full wp-image-1867" title="image017" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image017.png" alt="" width="618" height="382" /></a></p>
Use the line opportunity to be a 3D - in Edit Rendering rollout, turn on the check Enable in Renderer and Enable in Viewport. In the group Renderer, select the item Rectangular, set the value of Length = 34 mm, Width = 26 mm. We move our object to a height of 440 mm:
<p style="text-align: center;"> <a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image018.png"><img class="aligncenter size-full wp-image-1869" title="image018" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image018.png" alt="" width="618" height="382" /></a></p>
Convert to Edit Poly, remove the excess edge at the front polygon.

&nbsp;

Select the next edge, and apply the Connect with the parameters 2, 80, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image019.png"><img class="aligncenter size-full wp-image-1871" title="image019" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image019.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and apply the Connect with the parameters 2, 85, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image020.png"><img class="aligncenter size-full wp-image-1873" title="image020" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image020.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and apply the Connect with the parameters 2, 98, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image021.png"><img class="aligncenter size-full wp-image-1875" title="image021" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image021.png" alt="" width="618" height="382" /></a></p>
Select the object sub level (hotkey 5), and use Slice Plain where X = 0.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image022.png"><img class="aligncenter size-full wp-image-1877" title="image022" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image022.png" alt="" width="618" height="382" /></a></p>
Move Slice Plain at -2mm on X and use it again.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image023.png"><img class="aligncenter size-full wp-image-1879" title="image023" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image023.png" alt="" width="618" height="382" /></a></p>
We remove all that is greater than 0 on X:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image024.png"><img class="aligncenter size-full wp-image-1881" title="image024" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image024.png" alt="" width="618" height="382" /></a></p>
Apply the modifier Mirror. Move Mirror Center on X to 0, and enabled the check Copy:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image025.png"><img class="aligncenter size-full wp-image-1883" title="image025" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image025.png" alt="" width="618" height="382" /></a></p>
Use Turbosmooth with 3 iteration.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image026.png"><img class="aligncenter size-full wp-image-1885" title="image026" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image026.png" alt="" width="618" height="382" /></a></p>
Apply for all legs modifier Normal.

&nbsp;

As a result, we have the following structure:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image027.png"><img class="aligncenter size-full wp-image-1887" title="image027" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image027.png" alt="" width="618" height="382" /></a></p>
Now, let’s do chair back

&nbsp;

Create a box with the following dimensions (Create in Front View):

Length: 220 mm, Width: 250 mm, Height: 10mm.

&nbsp;

Put it on 125,0 mm in X, 258,098 mm in Y, 815,0 mm in Z.

&nbsp;

Convert it to Edit Poly.

&nbsp;

Select the vertex with the lower right side and move them toward the rear legs.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image028.png"><img class="aligncenter size-full wp-image-1889" title="image028" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image028.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and apply the Connect with the parameters 2, 97, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image029.png"><img class="aligncenter size-full wp-image-1891" title="image029" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image029.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and apply the Connect with the parameters 1, 0, -98:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image030.png"><img class="aligncenter size-full wp-image-1893" title="image030" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image030.png" alt="" width="618" height="382" /></a></p>
Remove those polygons:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image031.png"><img class="aligncenter size-full wp-image-1895" title="image031" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image031.png" alt="" width="618" height="382" /></a></p>
Apply the modifier Mirror. Move Mirror Center on X to 0, and enabled the check Copy.

&nbsp;

Convert the resulting object in Edit Poly. Select the vertices that are in the 0 to X. Apply function Weld Vertexes, with parameter 0,1 mm:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image032.png"><img class="aligncenter size-full wp-image-1897" title="image032" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image032.png" alt="" width="618" height="382" /></a></p>
Move top center vertexes to 10 mm in Z.

&nbsp;

Select the following vertices and move them to 5 mm in Y:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image033.png"><img class="aligncenter size-full wp-image-1899" title="image033" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image033.png" alt="" width="618" height="382" /></a></p>
Use Turbosmooth with 3 iteration.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image034.png"><img class="aligncenter size-full wp-image-1901" title="image034" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image034.png" alt="" width="618" height="382" /></a></p>
It now remains only to make a hole in the back of the chair. Someone may say that it is very simple, by Boolean operands. But NEVER do it.

&nbsp;
<div>
<pre>[box type="info"]<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px; white-space: normal;">Standard, paragraph 8: Never use Boolean![/box]</span></pre>
</div>
&nbsp;

This rule is related to the fact that Boolean completely kills topology.

Example of killed topology:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image035.png"><img class="aligncenter size-full wp-image-1903" title="image035" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image035.png" alt="" width="618" height="382" /></a></p>
Let’s do right hole. To do this, make cylinders. The first cylinder should be at the following coordinates: X = 0 mm, Y = 770,448 mm, and pass through the back of chair. Making his radius of 18 mm. Set him 8 segments and disable the Smooth. Making an array of three such cylinders, by Z = 48 mm:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image036.png"><img class="aligncenter size-full wp-image-1905" title="image036" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image036.png" alt="" width="618" height="382" /></a></p>
Disable TurboSmooth, take front view, and use Connect to add the additional lines.

&nbsp;

Select the next edge, and apply the Connect with the parameters -2, -85, -1200:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image037.png"><img class="aligncenter size-full wp-image-1907" title="image037" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image037.png" alt="" width="618" height="382" /></a></p>
Now, use the Cut tool, to add the edge on the path of our cylinders (in the form of Front and in the form of Back). Remove the extra edge:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image038.png"><img class="aligncenter size-full wp-image-1909" title="image038" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image038.png" alt="" width="618" height="382" /></a></p>
Remove the central polygons. Weld central vertex.

&nbsp;

Select our central edge, and apply Chamfer with parameters 1,00 mm.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image039.png"><img class="aligncenter size-full wp-image-1911" title="image039" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image039.png" alt="" width="618" height="382" /></a></p>
As a result, we obtain the template for the back.

&nbsp;

Select the appropriate ring (Use Border sub level) and apply Bridge with parameters 1, 0, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image040.png"><img class="aligncenter size-full wp-image-1913" title="image040" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image040.png" alt="" width="618" height="382" /></a></p>
Select the obtained edges and use Connect with parameters 2, 65, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image041.png"><img class="aligncenter size-full wp-image-1915" title="image041" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image041.png" alt="" width="618" height="382" /></a></p>
Repeat this procedure with all of our holes:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image042.png"><img class="aligncenter size-full wp-image-1917" title="image042" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image042.png" alt="" width="618" height="382" /></a></p>
Add a some additional edges, that model looked clean and tidy (I will not describe this process because it is long and not interesting):
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image043.png"><img class="aligncenter size-full wp-image-1919" title="image043" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image043.png" alt="" width="618" height="382" /></a></p>
Turn on Turbo Smooth:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image044.png"><img class="aligncenter size-full wp-image-1921" title="image044" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image044.png" alt="" width="618" height="382" /></a></p>
Unhide All, and look at the result:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image045.png"><img class="aligncenter size-full wp-image-1923" title="image045" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image045.png" alt="" width="618" height="382" /></a></p>
Obviously, you need to raise the back slightly upper. Raises her at 10mm on Z and let’s proceed to the seat. We will simulate the structure by texture, that’s why we need a relatively simple seat.

&nbsp;

Create a Box, at the height of 457,0 mm and the contour of area chair:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image046.png"><img class="aligncenter size-full wp-image-1925" title="image046" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image046.png" alt="" width="618" height="382" /></a></p>
Now we will create an additional segment and move the edge that’s seat does not intercept with the base. I also made a gap in 2mm, for the nice reality:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image047.png"><img class="aligncenter size-full wp-image-1927" title="image047" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image047.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and use Connect with parameters 2, 60, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image048.png"><img class="aligncenter size-full wp-image-1929" title="image048" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image048.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and use Connect with parameters 2, 60, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image049.png"><img class="aligncenter size-full wp-image-1931" title="image049" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image049.png" alt="" width="618" height="382" /></a></p>
Select the next edge, and use Connect with parameters 2, 80, 0:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image050.png"><img class="aligncenter size-full wp-image-1933" title="image050" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image050.png" alt="" width="618" height="382" /></a></p>
Move to the upper section to -10 mm in Z:
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image051.png"><img class="aligncenter size-full wp-image-1935" title="image051" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image051.png" alt="" width="618" height="382" /></a></p>
Remove the central vertex, which is 0 on X.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image052.png"><img class="aligncenter size-full wp-image-1937" title="image052" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image052.png" alt="" width="618" height="382" /></a></p>
Apply the modifier Mirror. Move Mirror Center on X to 0, and enabled the check Copy.

Remove the excess, the central edge on Y.

Use Turbosmooth with 3 iteration:

&nbsp;

&nbsp;
<h1>PART 03: FINISH</h1>
So, we have a complete model, fully compliant with our standards.
<p style="text-align: center;"><a href="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png"><img class="aligncenter size-full wp-image-1939" title="image053" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/image053.png" alt="" width="618" height="382" /></a></p>
Turbosmooth x3 (Render): 65 816 vertices, 131 072 range.

Without Turbosmooth (viewport): 1076 vertices, 1014 polygons.

&nbsp;

Scene weighs: 384KB.

You can download the complete scene <a title="here" href="http://3dis.ru/Lesson/Lesson_01.rar" target="_blank">here</a>.

&nbsp;

In the following tutorials we will learn how to correctly apply the materials and do render in Mental Ray / IRay.

&nbsp;

Tutorial by Gates Bengamin 2011

&nbsp;

&nbsp;]]></content:encoded>
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		<title>Terrain Texturing Tutorial by Raymon Brugman</title>
		<link>http://www.free3dtutorials.com/terrain-texturing-tutorial-by-raymon-brugman.php</link>
		<comments>http://www.free3dtutorials.com/terrain-texturing-tutorial-by-raymon-brugman.php#comments</comments>
		<pubDate>Sun, 13 Nov 2011 22:08:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://www.free3dtutorials.com/?p=1853</guid>
		<description><![CDATA[<p><img width="620" height="391" src="http://www.free3dtutorials.com/wp-content/uploads/2011/11/landscape.png" class="attachment-featured-image wp-post-image" alt="landscape" title="landscape" /></p>[flowplayer src='/userimages/RaymonBrugman/Raymon-Brugman-Terrain-Texturing-Tutorial.mp4' width=620 height=380 splashend=show splash='/userimages/RaymonBrugman/landscape.png']
]]></description>
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		<title>3D Tracking and realistic shadows reflections tutorial</title>
		<link>http://www.free3dtutorials.com/3d-tracking-and-realistic-shadows-reflections-tutorial.php</link>
		<comments>http://www.free3dtutorials.com/3d-tracking-and-realistic-shadows-reflections-tutorial.php#comments</comments>
		<pubDate>Mon, 31 Oct 2011 17:50:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Beginners]]></category>
		<category><![CDATA[Boujou]]></category>
		<category><![CDATA[Cinema 4D]]></category>

		<guid isPermaLink="false">http://www.free3dtutorials.com/?p=1849</guid>
		<description><![CDATA[<p><img width="610" height="380" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/3d-tracking-tutorial-boujou-cinema4d.jpg" class="attachment-featured-image wp-post-image" alt="3d-tracking-tutorial-boujou-cinema4d" title="3d-tracking-tutorial-boujou-cinema4d" /></p>[flowplayer src='/userimages/RuanLotter/3D-Tracking-Tutorial-Boujou-Cinema-4D-realistic-shadows-reflections.mp4' width=620 height=340 splash='/userimages/RuanLotter/3d-tracking-tutorial-boujou-cinema4d.jpg']]]></description>
			<content:encoded><![CDATA[<p><img width="610" height="380" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/3d-tracking-tutorial-boujou-cinema4d.jpg" class="attachment-featured-image wp-post-image" alt="3d-tracking-tutorial-boujou-cinema4d" title="3d-tracking-tutorial-boujou-cinema4d" /></p>[flowplayer src='/userimages/RuanLotter/3D-Tracking-Tutorial-Boujou-Cinema-4D-realistic-shadows-reflections.mp4' width=620 height=340 splash='/userimages/RuanLotter/3d-tracking-tutorial-boujou-cinema4d.jpg']]]></content:encoded>
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		<title>FREE photo reference sets for you &#8211; only for registered members</title>
		<link>http://www.free3dtutorials.com/free-photo-reference-sets-for-you-only-for-registered-members.php</link>
		<comments>http://www.free3dtutorials.com/free-photo-reference-sets-for-you-only-for-registered-members.php#comments</comments>
		<pubDate>Sun, 02 Oct 2011 15:07:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[download]]></category>

		<guid isPermaLink="false">http://www.free3dtutorials.com/?p=1807</guid>
		<description><![CDATA[<p><img width="628" height="400" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/references-teaser.jpg" class="attachment-featured-image wp-post-image" alt="here it comes again - great high res photos for your needs" title="Free Download for our members" /></p>Another set of great reference material for you. 30 images, approx. 90MB. Make sure you are logged in and enjoy!

[caption id="attachment_1809" align="alignnone" width="628" caption="here it comes again - great high res photos for your needs"]<a href="http://www.free3dtutorials.com/free-photo-reference-sets-for-you-only-for-registered-members.php/references-teaser" rel="attachment wp-att-1809"><img src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/references-teaser.jpg" alt="" title="Free Download for our members" width="628" height="400" class="size-full wp-image-1809" /></a>[/caption]

[s2If is_user_logged_in()]
[box]Another free set of royalty free, high resolution reference photos. <a href="http://free3dtutorials.com/files/photo-references-1011.zip">Click here to download.</a>. Have fun! [/box]
[/s2If]

[s2If !is_user_logged_in()]

[box type="warning"]Only registered and logged-in users may download this. Please <a href="http://www.free3dtutorials.com/login">login</a> or <a href="http://www.free3dtutorials.com/login?action=register">register</a> to get access to download link.[/box]

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Love it or hate it? Leave your comments bellow.]]></description>
			<content:encoded><![CDATA[<p><img width="628" height="400" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/references-teaser.jpg" class="attachment-featured-image wp-post-image" alt="here it comes again - great high res photos for your needs" title="Free Download for our members" /></p>Another set of great reference material for you. 30 images, approx. 90MB. Make sure you are logged in and enjoy!

[caption id="attachment_1809" align="alignnone" width="628" caption="here it comes again - great high res photos for your needs"]<a href="http://www.free3dtutorials.com/free-photo-reference-sets-for-you-only-for-registered-members.php/references-teaser" rel="attachment wp-att-1809"><img src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/references-teaser.jpg" alt="" title="Free Download for our members" width="628" height="400" class="size-full wp-image-1809" /></a>[/caption]

[s2If is_user_logged_in()]
[box]Another free set of royalty free, high resolution reference photos. <a href="http://free3dtutorials.com/files/photo-references-1011.zip">Click here to download.</a>. Have fun! [/box]
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		<title>Making of City scape</title>
		<link>http://www.free3dtutorials.com/making-of-city-scape.php</link>
		<comments>http://www.free3dtutorials.com/making-of-city-scape.php#comments</comments>
		<pubDate>Sun, 02 Oct 2011 13:22:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[city scape]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.free3dtutorials.com/?p=1797</guid>
		<description><![CDATA[<p><img width="1024" height="408" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image11.jpeg" class="attachment-featured-image wp-post-image" alt="Making City scape tutorial" title="Making City scape" /></p>By Sohail Khan, sk_sohail18@yahoo.com

<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image1.jpeg" alt="Final image" width="610" />

Software Used :3ds Max 2011, Vray 2.0, Greeble (A small plug-in to create random blocks) <a href="http://max.klanky.com/plugins.htm" target="_blank">Download it here</a>.
What you will learn in this tutorial? I will cover Basics of Greeble, Vray sunlight setup, Vray GI and Speed up rendering in Vray.

About Software:
3ds Max:  Autodesk 3ds Max 2011 offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, Autodesk 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time. 

Vray:  V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs. V-Ray 2.0 is officially on the market starting 6th December 2010. For more information on upgrade, pre-order and pricing policies, please click here.

Greeble:  A fun modifier plug-in used for generating random details for spaceships, cityscapes , Death stars , etc.

Getting Started:

1.	Fire up max and go to Customize->Units Setup… and choose Metric->Centimeters. 

<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image2.jpeg" alt="getting started image"  />
  
Choose Vray as a renderer.
2.	Now drag and drop a plane in the Top viewport with Length 100cm and Breadth 100cm and both length and breadth segs as 100, 100.
3.	Now right click the plane and convert it to editable poly.
4.	Now click on polygon selection button.
5.	Now drag it downward like this  
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image3.jpeg" alt="Making cityscape modeling tutorial"  />
6.	Now use the same technique to achieve this  
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image4.jpeg" alt="Making cityscape modeling tutorial"  />
7.	Now go to Modifier tab and choose greeble and use these settings...   
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image5.jpeg" alt="Making cityscape modeling tutorial"  />        
8.	Now you need to make a clone of your plane and choose instance  and rotate it 90® and place it like this 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image6.jpeg" alt="Making cityscape modeling tutorial"  />
9.	Now go Camera->VRay->VRayPhysicalCamera and place it like this in your scene… 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image7.jpeg" alt="Making cityscape modeling tutorial"  />
10.	Now select you camera and go to camera modifier tab and chosse these basic settings.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image8.jpeg" alt="Making cityscape modeling tutorial"  />
11.	You will have something like this in you viewport if u deactivate Modify For Render Only in Greeble modifier… 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image9.jpeg" alt="Making cityscape modeling tutorial"  />
12.	Now it’s time to setup Sunlight system.
13.	Now go to Create->Systems->Daylight system. And make it on top of your scene.
14.	Now go to Lights->VRay->VRaySun. And make it on top of your scene (Don’t worry about the position).
15.	Click Yes when asked about “Would you like to automatically add VRaySky environment map?”.
16.	You will have something like this.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image10.jpeg" alt="Making cityscape modeling tutorial"  />
17.	Now we need to position the VRay sunlight with the Daylight system.
18.	Now select VRay Sunlight and go to Animation->Constrains->Position Constrain and in the viewport position it with the Daylight System like this.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image11.jpeg" alt="Making cityscape modeling tutorial"  />
19.	Now select the VRay sunlight Target and position it with daylight target.
20.	Now click on Select By Name and choose Daylight.
21.	Now go to the Modifier tab and deselect Active in both Sunlight and Skylight..  
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image12.jpeg" alt="Making cityscape modeling tutorial"  />
22.	Now click on Setup..
23.	Click on Get Location and choose you favorite city.
24.	Now play around with the time or choose these setings..   
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image13.jpeg" alt="Making cityscape modeling tutorial"  />                                      
25.	Now its time to render..
26.	Choose the lowest possible render size like 320x240.
27.	In the Indirect illumination tab select these settings.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image14.jpeg" alt="Making cityscape modeling tutorial"  /> 
28.	Irradiance map-Light cache settings is probably the best speed/quality ratio, so we choose these settings.
29.	In Vray : Irradiance map tab select current present to High.
30.	On the Details enhancement.
31.	Mode to single frame..
32.	And in the Vray tab->Vray::Vray Frame buffer, enable it.
33.	In image sampler choose Type->Adaptive subdivision and choose Area.
34.	In color mapping rollout choose Reinhard and gamma value to 1.5.
35.	Now render the scene.
36.	Now go to Render setup indirect illumination->Irradiance ma->mode , click save.
37.	This way you can reduce the time which it takes to calculate the light cache andyou can load it again from the saved file.
38.	Now choose the file you saved and select From file.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image15.jpeg" alt="Making cityscape modeling tutorial"  />
39.	Now increase the render size settings and re- render it again.

I hope this tutorial was useful for you and if you have any question you can leave your questions in comments under this article! Thank you!]]></description>
			<content:encoded><![CDATA[<p><img width="1024" height="408" src="http://www.free3dtutorials.com/wp-content/uploads/2011/10/image11.jpeg" class="attachment-featured-image wp-post-image" alt="Making City scape tutorial" title="Making City scape" /></p>By Sohail Khan, sk_sohail18@yahoo.com

<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image1.jpeg" alt="Final image" width="610" />

Software Used :3ds Max 2011, Vray 2.0, Greeble (A small plug-in to create random blocks) <a href="http://max.klanky.com/plugins.htm" target="_blank">Download it here</a>.
What you will learn in this tutorial? I will cover Basics of Greeble, Vray sunlight setup, Vray GI and Speed up rendering in Vray.

About Software:
3ds Max:  Autodesk 3ds Max 2011 offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, Autodesk 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time. 

Vray:  V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs. V-Ray 2.0 is officially on the market starting 6th December 2010. For more information on upgrade, pre-order and pricing policies, please click here.

Greeble:  A fun modifier plug-in used for generating random details for spaceships, cityscapes , Death stars , etc.

Getting Started:

1.	Fire up max and go to Customize->Units Setup… and choose Metric->Centimeters. 

<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image2.jpeg" alt="getting started image"  />
  
Choose Vray as a renderer.
2.	Now drag and drop a plane in the Top viewport with Length 100cm and Breadth 100cm and both length and breadth segs as 100, 100.
3.	Now right click the plane and convert it to editable poly.
4.	Now click on polygon selection button.
5.	Now drag it downward like this  
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image3.jpeg" alt="Making cityscape modeling tutorial"  />
6.	Now use the same technique to achieve this  
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image4.jpeg" alt="Making cityscape modeling tutorial"  />
7.	Now go to Modifier tab and choose greeble and use these settings...   
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image5.jpeg" alt="Making cityscape modeling tutorial"  />        
8.	Now you need to make a clone of your plane and choose instance  and rotate it 90® and place it like this 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image6.jpeg" alt="Making cityscape modeling tutorial"  />
9.	Now go Camera->VRay->VRayPhysicalCamera and place it like this in your scene… 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image7.jpeg" alt="Making cityscape modeling tutorial"  />
10.	Now select you camera and go to camera modifier tab and chosse these basic settings.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image8.jpeg" alt="Making cityscape modeling tutorial"  />
11.	You will have something like this in you viewport if u deactivate Modify For Render Only in Greeble modifier… 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image9.jpeg" alt="Making cityscape modeling tutorial"  />
12.	Now it’s time to setup Sunlight system.
13.	Now go to Create->Systems->Daylight system. And make it on top of your scene.
14.	Now go to Lights->VRay->VRaySun. And make it on top of your scene (Don’t worry about the position).
15.	Click Yes when asked about “Would you like to automatically add VRaySky environment map?”.
16.	You will have something like this.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image10.jpeg" alt="Making cityscape modeling tutorial"  />
17.	Now we need to position the VRay sunlight with the Daylight system.
18.	Now select VRay Sunlight and go to Animation->Constrains->Position Constrain and in the viewport position it with the Daylight System like this.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image11.jpeg" alt="Making cityscape modeling tutorial"  />
19.	Now select the VRay sunlight Target and position it with daylight target.
20.	Now click on Select By Name and choose Daylight.
21.	Now go to the Modifier tab and deselect Active in both Sunlight and Skylight..  
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image12.jpeg" alt="Making cityscape modeling tutorial"  />
22.	Now click on Setup..
23.	Click on Get Location and choose you favorite city.
24.	Now play around with the time or choose these setings..   
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image13.jpeg" alt="Making cityscape modeling tutorial"  />                                      
25.	Now its time to render..
26.	Choose the lowest possible render size like 320x240.
27.	In the Indirect illumination tab select these settings.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image14.jpeg" alt="Making cityscape modeling tutorial"  /> 
28.	Irradiance map-Light cache settings is probably the best speed/quality ratio, so we choose these settings.
29.	In Vray : Irradiance map tab select current present to High.
30.	On the Details enhancement.
31.	Mode to single frame..
32.	And in the Vray tab->Vray::Vray Frame buffer, enable it.
33.	In image sampler choose Type->Adaptive subdivision and choose Area.
34.	In color mapping rollout choose Reinhard and gamma value to 1.5.
35.	Now render the scene.
36.	Now go to Render setup indirect illumination->Irradiance ma->mode , click save.
37.	This way you can reduce the time which it takes to calculate the light cache andyou can load it again from the saved file.
38.	Now choose the file you saved and select From file.. 
<img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/SohailKhan/cityscape1/image15.jpeg" alt="Making cityscape modeling tutorial"  />
39.	Now increase the render size settings and re- render it again.

I hope this tutorial was useful for you and if you have any question you can leave your questions in comments under this article! Thank you!]]></content:encoded>
			<wfw:commentRss>http://www.free3dtutorials.com/making-of-city-scape.php/feed</wfw:commentRss>
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		</item>
		<item>
		<title>Modeling a High Definition Building &#8211; part 2</title>
		<link>http://www.free3dtutorials.com/modeling-a-high-definition-building-part-2.php</link>
		<comments>http://www.free3dtutorials.com/modeling-a-high-definition-building-part-2.php#comments</comments>
		<pubDate>Mon, 01 Aug 2011 22:47:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Beginners]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[3D Max]]></category>

		<guid isPermaLink="false">http://www.free3dtutorials.com/?p=1791</guid>
		<description><![CDATA[by Jahan Zaib Hello everyone! In this tutorial i will show you how to model a high definition building in 3ds Max 9.  This is part 2 of my tutorial, you still need  3ds max 9 and some High Resolution Images of Buildings and Skyscrapers. You can not start without good reference images, they are [...]]]></description>
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<pre>by Jahan Zaib
<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; font-size: 13px; line-height: 19px; white-space: normal;">Hello everyone!</span></pre>
<p>In this tutorial i will show you how to model a high definition building in <a class="ld_link" href="http://www.free3dtutorials.com/3Dsoftware/3d-max" target=" " title="3ds Max">3ds Max</a> 9.  This is part 2 of my tutorial, you still need  3ds max 9 and some High Resolution Images of Buildings and Skyscrapers. You can not start without good reference images, they are important. U can get some from <a href="http://www.environment-textures.com" target="_blank">http://www.environment-textures.com</a> -  you will find high resolution images of buildings there.</p>
<p><img class="alignnone" title="Final" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/FinalImage.jpg" alt="Final image" width="800" height="600" /></p>
<p>..for modeling a building first you need a basic floor plane for the building design. Let me show you the basic floor plane what i mean and how it work &#8230;</p>
<p>So lets start it!!!</p>
<p>Step 01:select all , clone the ground floor and move it up as like in the picture.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/48.JPG" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/49.JPG" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/50.JPG" alt="Base map" width="600" height="450" /></p>
<p>Step 02:now need to add Railing in the empty area .first choose the area where i need to add Railing</p>
<p>then go to Shapes&gt;Line&gt;and start making line as like area shape.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/51.JPG" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/52.JPG" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/53.JPG" alt="Base map" width="600" height="450" /></p>
<p>Step 03:Geometry&gt;ACE Extended&gt;Railing &gt;Pick Railing Path&gt;click on Line.<br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/54.JPG" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/55.JPG" alt="Base map" width="600" height="450" /><br />
make some changes</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/56.jpg" alt="Base map" width="600" height="450" /></p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/57.jpg" alt="Base map" width="600" height="450" /></p>
<p>delete the line .</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/58.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 04:just change the Railing color and use the same method for all Railing area in ground floor.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/59.jpg" alt="Base map" width="600" height="450" /></p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/60.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 05:Select the first floor and clone it 18 times.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/60.jpg" alt="Base map" width="600" height="450" /></p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/61.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 06: Looks cool <img src='http://www.free3dtutorials.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  now lets make a door for ground floor. select these two windows, just make</p>
<p>some changes in windows.</p>
<p>go to Editable Poly&gt; click on Attach and attach both windows.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/64.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 07:start editing in this window for change it in door. select the vertexes and move close the vertexes position.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/65.jpg" alt="Base map" width="600" height="450" /></p>
<p>make some space for the door handle.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/66.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 08: i have completed the door frame lets start the door handle then door will be complete.</p>
<p>go to Shapes&gt;Line&gt;and make handle shape.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/67.jpg" alt="Base map" width="600" height="450" /></p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/68.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 09: go to Modify&gt;Rendering&gt;click on Enable In Renderer and Enable.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/69.jpg" alt="Base map" width="600" height="450" /></p>
<p>lets make some changes.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/70.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 10: fix the handle on right place and clone it as like picture.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/71.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 11: ground floor have completed. now i will make top floor.</p>
<p>clone the top floor with out roof and attach the all parts of top floor.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/72.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 12: Delete these Railing and 3 windows.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/73.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/74.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 13: Editable Poly&gt;Vertex&gt;select these vertexes and move back as like pictures.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/75.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/76.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/77.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/78.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 14: now need to fix this place. go to Editable Poly&gt;Vertex&gt;select these vertexes and set</p>
<p>position.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/79.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/80.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 15: lets finish the last part of this area .go to Editable Poly&gt;select Cut and make the cuts<br />
here.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/81.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/82.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 16: go to Editable Poly&gt;Polygon&gt;select the face and Extrude (32.262).</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/83.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 17: select the Edge&gt;Chamfer (19.041).</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/84.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 18: select both edges and Connect with 3 segments.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/85.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 19: set the vertexes position as like picture.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/86.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/87.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 20: lets make the Railing with the same method, I did in Step 34.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/88.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 21: i am going to make Helipad and the end of tutorial i will make stairs.</p>
<p>go to Geometry&gt;Cylinder&gt;and make a Cylinder for Helipad base.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/89.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/90.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 22: right click on the object and then convert it to Editable Poly.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/91.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 23: Polygon&gt;select the face and click on Inset (0.81).</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/92.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 24: click on Extrude (-0.42)</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/93.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 25:Inset (0.12) and Inset (4.08) again one more time. now apply the Mesh Smooth from Modify.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/94.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/95.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/96.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 26:bottom of Helipad is looking not not good just Inset (4.08) the bottom one time then it will be fine.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/97.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/98.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/99.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 27:now need to make Helipad Logo. go to Shapes &gt;Text&gt; write H and click on view port.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/100.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/101.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 28: scale down the text and adjust on Helipad then right click on the text and convert it in to</p>
<p>Editable Poly.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/102.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/103.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 29: select the face and Extrude (0.3)</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/104.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/105.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 30: now lets make the helipad stand. go to Geometry&gt;Box &gt;make a box shape as like pictures.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/106.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/107.jpg" alt="Base map" width="600" height="450" /></p>
<p>add one edge in the center of box and change the box color.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/111.jpg" alt="Base map" width="600" height="450" /></p>
<p>clone the box 3 times and rotate the boxes position as like picture.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/108.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/109.jpg" alt="Base map" width="600" height="450" /></p>
<p>now attach the all boxes. and go to Editable Poly&gt;Vertex&gt;select these vertexes and move up.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/110.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/112.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 31: now lets make stairs . go to Geometry&gt;Stairs&gt;Straight Stair&gt;make stairs and change<br />
setting as like picture.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/113.jpg" alt="Base map" width="600" height="450" /></p>
<p>just scale down the stairs and fix it here.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/114.jpg" alt="Base map" width="600" height="450" /></p>
<p>go to Editable Poly&gt;Polygon&gt;select these faces and Extrude it two times and drag it as like picture</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/115.jpg" alt="Base map" width="600" height="450" /></p>
<p>now repeat this method for other side of stairs.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/117.jpg" alt="Base map" width="600" height="450" /></p>
<p>Step 32: now lets work on our last stairs .go to Geometry&gt;Stairs&gt;Straight Stair&gt; make stairs and change</p>
<p>setting as like picture.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/118.jpg" alt="Base map" width="600" height="450" /></p>
<p>just scale down the stairs and fix it here.</p>
<p><img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/119.jpg" alt="Base map" width="600" height="450" /></p>
<p>now change the color of stairs ,helipad and Now you have just completed the High-rise Building <img src='http://www.free3dtutorials.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .<br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/120.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/121.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/122.jpg" alt="Base map" width="600" height="450" /><br />
<img title="Base_map" src="http://www.free3dtutorials.com/userimages/JahanZaib/BuildingP2/123.jpg" alt="Base map" width="600" height="450" /></p>
<p>We just completed second part of this tutorial &#8230; thanks for reading and good luck modeling.</p>
<p>Did you already create your own model? Show us your result! Send it by mail or upload to our facebook page at: http://www.facebook.com/3dtutorials</p>
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		<title>Making a Game Ready Building 3D Model in 3DSMAX 9</title>
		<link>http://www.free3dtutorials.com/making-a-game-ready-building-3d-model-in-3dsmax-9.php</link>
		<comments>http://www.free3dtutorials.com/making-a-game-ready-building-3d-model-in-3dsmax-9.php#comments</comments>
		<pubDate>Wed, 09 Feb 2011 12:00:29 +0000</pubDate>
		<dc:creator>Luigiko</dc:creator>
				<category><![CDATA[Beginners]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[3D Max]]></category>

		<guid isPermaLink="false">http://www.free3dtutorials.com/?p=1785</guid>
		<description><![CDATA[In this tutorial you will learn how to  Model , Texture and apply Materials  to a Game Ready 3D Model.]]></description>
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<p>by Jahan Zaib</p>
<h2><span style="font-size: 13px; font-weight: normal;">Hello ,</span></h2>
<p>Today we are going to make a Game Ready Building 3D Model for Unreal Development Kit  in 3DSMAX 9.</p>
<p>In this tutorial you will learn how to  Model , Texture and apply Materials  to a Game Ready 3D Model.</p>
<h3><strong>Final Preview</strong></h3>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/Final.jpg" border="0" alt="" width="576" height="432" /></p>
<h3>Getting Started</h3>
<p>In the starting You need to have 3dsmax 9 and some good reference images of building . You can find some good images of Buildings here   <a href="http://www.environment-textures.com/">http://www.environment-textures.com/</a></p>
<p>So download some textures for your building&#8230; and then lets get started.</p>
<h3>Modeling Part 01</h3>
<p>For this tutorial i am going to use this texture:</p>
<p><img src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/20080603_0002_0155_small.jpg" border="0" alt="" width="600" height="871" /></p>
<p>OK So now Open 3dsmax . and Create A Plane:</p>
<p>In Length and Width  enter the Your Image Dimensions</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/01.jpg" border="0" alt="" width="597" height="806" /></p>
<p>Now Apply your Building textures on this plane:</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/02.jpg" border="0" alt="" width="596" height="626" /></p>
<p>Now when the textures is ready.. now lets Convert This Building to The Editable Poly . and Cut out the Building. Using Cut Tool.</p>
<p><img src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/03.jpg" border="0" alt="" width="578" height="804" /></p>
<p><img src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/04.jpg" border="0" alt="" width="582" height="823" /></p>
<p>Now Delete the useless polygons:</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/05.jpg" border="0" alt="" width="587" height="682" /></p>
<p>Lets Extrude it .</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/06.jpg" border="0" alt="" width="587" height="503" /></p>
<p>Now Select the Building Back Side Border and Click on Cap ..to Fill it with new Poly Gone.</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/07.jpg" border="0" alt="" width="585" height="677" /></p>
<p>Select the side polygons and apply the same Texture.. then Apply the  UVW Mapping on it</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/08.jpg" border="0" alt="" width="587" height="665" /></p>
<p>Now Use Rotate and Scale .. to Fit the Texture.. Like this.</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/09.jpg" border="0" alt="" width="599" height="604" /></p>
<p>Now do this same method to all other NonTexture sides&#8230; and Make it like this.</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/10.jpg" border="0" alt="" width="558" height="635" /></p>
<p>Now Lets Finish the Roof . Select the Roof face.. and Extrude it.. and Apply any matching color on it.</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/11.jpg" border="0" alt="" width="576" height="432" /></p>
<p>Now its ok for Low Poly Games&#8230; but if you want to add more details..  So lets use this Way.. to add more details in your Building.</p>
<p>This Method can be used for .. Doors , Windows and like Pillars.. its very easy method.. so lets do it ..</p>
<p>Get Started with Door.. make a cut around the Door:</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/12.jpg" border="0" alt="" width="566" height="583" /></p>
<p>Now lets Extrude some parts of this door.</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/14.jpg" border="0" alt="" width="564" height="553" /></p>
<p>So when you Done it.. Main Door and Side Windows:</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/15.jpg" border="0" alt="" width="576" height="432" /></p>
<p>Now Windows:</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/16.jpg" border="0" alt="" width="576" height="432" /></p>
<p>Now Other Building Parts.. Do the Same Method with Other Parts.. then you have Just Completed Game Ready Building 3D Model</p>
<p><img style="border: 0px initial initial;" src="http://www.free3dtutorials.com/userimages/JahanZaib/ModelingGameReadyBuildingForUDK/Images/Final.jpg" border="0" alt="" width="576" height="432" /></p>
<p>Thank you for reading my tutorial.</p>
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