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Dino

“Dino” by Glen Southern

The result will be something like this

Now use Soft Selection in Point mode to adjust the mesh where needed.
Use the mouse wheel to adjust the fall off.
Push and pull the geometry to suit

Work over the whole model getting the overall shape just right.

Where you wish to add muscle detail, select lines of edges as shown and indent them to give a crease effect.

Adjust polygons in key areas to give the creature some personality in this case…mean!

To detail the eye more add a loop around the entire eye
Indent some edges to give a lower lid effect

As shown

In Object mode select the instance half of the model and delete it
Use mirror (Modify>mirror) to create a full mesh again.
Mirror the eyeball mesh

(c) Glen Southern, glen@southerngfx.co.uk

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