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Clothing

“Clothing for Makehuman” by Dave Jarvis

Choose a Smooth Brush
18. Click and drag over the chest area to smooth it out.

If there is a hole in the model’s chest, close the hole as follows:

1. Change to Edit mode.
2. Click the Multires tab.
3. Click Apply Multires (Blender will warn you if you need to do this).
4. Press CTRL-Tab then 2 to change to Edge select mode.
5. Click SHIFT-LMB to select the edges around the hole.
6. Press f to create an edge face that will fill the hole.
7. Optional. Use the pinch tool (and delete duplicate vertices) to mend the gap.
Click the Multires tab.
Click Apply Multires.
Click Object Mode.
Press NUM1 to change the view.
Press SHIFT-1 to view both layers.
Click Sculpt Mode.
Click Add Multires.
Click the Sculpt tab.
Click Inflate.
Change Size to 25 (or so).
Change Strength to 35 (or more).
Click and drag the circle to inflate the clothing as desired.

Change the colour of the clothing to make it more visible for inflating.
Use NUM1, NUM3, NUM4, and NUM6 to change the view so that the entire clothing is inflated (no skin tones showing through and the pink highlight outlines only clothes).



Press F9,
Click Set Smooth.

Slice and dice the jumpsuit into a shirt and pants.
Apply materials.
Render.
 
(c) Dave Jarvis, www.davidjarvis.ca
         

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