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Multi Displacement setup

Multi Displacement setup

Aug 6, 2008

“Multi Displacement setup” by Ashraf Aiad Multi displacement method can be very handy when setting up various displacement files for your geometry. It will enable you a higher detailed displacement for your render. Maya When preparing geometry for export to mudbox, it would be wise to layout the UVs on the positive direction of the U. Note: when...

Generating a realistic surface

Generating a realistic surface

Aug 6, 2008

“Generating a realistic surface with Terragen and Maya” by Berthold Grünhagen Are you searching for a method to generate a realistic surface or landscape maybe for a background in your Maya scene? Of course you can generate an object-file using 3DEM (Digital Elevation Model) files with millions of polygons. I will introduce you to a more simple way....

Barbarian Warrior

Barbarian Warrior

Aug 1, 2008

“Barbarian Warrior” by Silvia Fusetti MIXED TECHNIQUES IN A CG ILLUSTRATION HIGH QUALITY IMAGES CREATION PROCESS. THE FASTER WAY TO ILLUSTRATE BY USING 2D/3D SOFTWARES. Hi guys, I’m Silvia Fusetti and I’m going to explain how I work on digital images like “Barbarian Warrior”. I think it wont be easy to do it in the most synthetic way but...

Blender UV Exporting

Blender UV Exporting

Jun 29, 2008

“Blender UV Exporting ” by MysticDuder 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk To see the Blender UV Exporting tutorial please click on the thumbnail below. (c) MysticDuder, www.mysticduder.com...

Blender Multiple Materials

Blender Multiple Materials

Jun 29, 2008

“Blender Multiple Materials ” by MysticDuder 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality photo references from the #1 texture website www.environment-textures.com To see the Blender Multiple Materials tutorial please click on the thumbnail below. (c) MysticDuder, www.mysticduder.com...

Making of Hell Yeah!

Making of Hell Yeah!

Jun 26, 2008

“Hell Yeah! Making of” by Vaclav Krivanek Introduction Hello, I want to share with you the small making of my Hell Yeah! portrait of the devil. First I’ve start with simple base mesh in 3dsmax then I moved my model into ZBrush where fun starts.  3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend using...