Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Wolfsschanze

Wolfsschanze

Aug 16, 2006

“Wolfsschanze” by Stanislav Klabík Hello everybody, my name is Stanislav Klabík and my nickname in the world of internet is Slayer Idea for this project came from needing to make something really different, to make totally different visualisation and from needing to make something with World War II theme. After several hours of seeking I found...

Behind the portrait of Dorian Grey

Behind the portrait of Dorian Grey

Aug 10, 2006

“Behind the Portrait of  Dorian Grey” by Marek Denko Inspiration I had a bad time when I could not sleep because of some problems and so I tried to think of something else and I came up with this : ) I had no inspiration for my characteres, no concepts or sketches. These creatures were created piece by piece durign few weeks. References of a...

The light of hope

The light of hope

Aug 5, 2006

“The light of hope in the darknes” by Deng Jiansi This is my first tutorial and I hope that will be helpful. Idea: I want to create a child who was very poor and worried about future. He was in thinking struggle between the hope and despair. 1. Modeling THE HEAD The way I used plane modeling to make it. First I create a plane then I change the plane...

Lighting and shadows basics 2

Lighting and shadows basics 2

Jul 30, 2006

“Lighting and Shadow basics – part 2 ” by Montree T. Area Lights and Area Shadows Another thing that a new user should not ignore is the beauty of area light. Area lights cause specular scattering on objects and blend with its diffuse area, creating a very soft look with beautiful soft shadows. The bigger the light sources is, the softer its...

Organic modeling – part 4

Organic modeling – part 4

Jul 30, 2006

  “Organic modeling – part 4 ” by Eric Maslowski This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there’s a lot of division, connecting,...

Organic modeling – part 3

Organic modeling – part 3

Jul 30, 2006

“Organic modeling – part 3 ” by Eric Maslowski This tutorial will take you through the process of setting up reference plates for precision modeling. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the third part...