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Secrets of Swimsuit Babe by CGriders
This big tutorial teach you, how modeling and rendering babe with great body, legs, eyes, hair, costume... | |
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Materials and texturing 1. by Jason Welsh
This tutorial shows you how to use materials and textures in Zbrush ...
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Deforming the head by Jason Welsh
Video tutorial about modeling in Zbrush and Maya ...
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Modeling for topology by Jason Welsh
Video tutorial about another easy way of modeling in Zbrush ...
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Terrain tutorial by Joel Carlo
Simple and nice tut for beginners in Zbrush ... | |
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Modeling with zspheres by Jason Welsh
Video tutorial about easy way of modeling in Zbrush ...
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Texturing Michael by Glen Southern
By the end of this tutorial you will be able to export Michael from Poser, import him into ZBrush, use TextureMaster to create a unique high resolution TextureMap ... | |
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Removing eyebrows by Glen Southern By the end of this tutorial you will be able to export a Victoria 2 head from Poser that has no eyebrow or eyelash mesh visible ... | |
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Eyeball by Glen Southern
This tutorial attempts to show you some of the best ways to make realistic eyeballs ... | |
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Light on a female face by Glen Southern
Try to imagine where you the light source will be coming from in the final image ... | |
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Creating morph targets by Glen Southern
How to export a Poser 4 `Michael` Mesh head, modify it in ZBrush and then export it for use as a morph target. | |
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Building a character with polyspheres by Glen Southern
Polyspheres help you to model a large or complex mesh by allowing you to add inter-conected spheres to a group ... | |
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Bump masking The Orc by Glen Southern
I thought that the head study I created for the `Smokin? Orc` image was lacking in features so I decided to work on some bump effects. | |
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Head Modelling by Glen Southern
To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in ... | |
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UV mapping by Ken Brilliant
ZBrush does a great job of protecting the artist from too many technical decisions during the creation process... | |
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