Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

War Troll

War Troll

Feb 17, 2006

"War Troll " by Glen Southern Using a heat gun to add detail 1. The theory Super Sculpey becomes hard when baked. Big news hey! Ok, so what if you want to add a lot of detail to a specific area of your model and as you work you destroy the detail you have created in earlier modeling session?An example might be a head. To create a detailed head I create a couple...

Character walkthrough – part 1

Character walkthrough – part 1

Feb 17, 2006

"Character walkthrough - part 1 " by Julian Johnson-Mortimer Hello there, Welcome to my tutorial. This one I will be sort of a guide how I go about modeling a head, I'm not sure if I will be covering anything new seeing as theirs all ready so many great modeling tutorials out their. But I will just go though how I will be creating a new character, starting from...

Hair

Hair

Feb 6, 2006

"Hair" by Raffael Dickreuter In this tutorial you will learn how to use curves as guides to create long hair. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo textures from the #1 texture website www.3D.sk Load your head object or get a head primitive Get > Primitive > Model >...

Head modelling tutorial

Head modelling tutorial

Jan 24, 2006

"Head modelling " by Glen Southern INTRODUCTION TO ZBRUSH To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that retains width,...

UV mapping

UV mapping

Jan 23, 2006

"UV mapping " by Ken Brilliant ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model. ZBrush objects...

Creating a high res mesh

Creating a high res mesh

Jan 21, 2006

"Creating a high res mesh " by Glen Southern Here's a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output) 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

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