Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Grass

Grass

Apr 28, 2006

"Grass" by Radoslav Zilinsky I just want to show you the way to make quite nice random looking grass.I hope that it will be usefull to you. Firstly I made one plane(ground), then I scattered another one(grass object - 4polys) over the ground with scatter tool. Which I set 8000 duplicates. It is enough for this situation, but the number of duplicates depents on...

Texturing Michael

Texturing Michael

Apr 24, 2006

"Texturing Michael 2 " by Glen Southern This tutorial uses a Mesh figure called Michael 2 from DAZ 3D. It is more commonly associated with Curious labs Poser than with ZBrush. By the end of this tutorial you will be able to export Michael from Poser, import him into ZBrush, use TextureMaster to create a unique high resolution TextureMap, export the map and use...

Game Character 2

Game Character 2

Apr 18, 2006

"Creating game character - part 2 " by Les Padrew Character Modeling Character modeling is a complex process requiring a great deal of time and skill. The character modeler is creating a complex model that needs to be able to look good and move correctly. He also needs to build the model with as few polygons as possible. Although game systems are continuing to...

Game Character 1

Game Character 1

Apr 13, 2006

"Creating game character - part 1 " by Les Padrew Character Development Creating good game characters is one of the most satisfying and fun aspects of game art.Like the actors and actresses in a motion picture,they are the focus ofattention. They are the performers on the stage of the game.Often the player is connected to the game through the game characters....

Removing eyebrows

Removing eyebrows

Mar 29, 2006

"Removing eyebrows from V2" by Glen Southern WHY DO THIS TUTORIAL This tutorial uses a Mesh figure called Victoria 2 from DAZ 3D. By the end of this tutorial you will be able to export a Victoria 2 head from Poser that has no eyebrow or eyelash mesh visible. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high...

Furniturecluster

Furniturecluster

Mar 29, 2006

"Making-of-Furniturecluster" by Mathias Koehler 1. Introduction I got the idea for this image, when i had modelled some furniture for architectural vizualisation renderings and then thought about throwing everything together. I carefully moved and rotated the furniture to build a large cluster. This was actually the hardest part. I've then added a really simple...

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