Making of Lida
by Yu Cheng Hong

In this work, I want to interpret a new feeling of an old Chinese poem, and try to make it more fantasy ,sci-fi and surreal.

Barbarian Warrior
by Silvia Fusetti 

High quality images creation process. The faster way to illustrate by using 2D/3D softwares.

3D Compositing Guide 2
by Simon Reeves

Now here is my compositing tree in FxTree, as well a comparison tree in Shake and Fusion, just to show you how much or little they differ.

Material Tutorial: Glowing Material
by Florence Design Academy

New tutorial of the Florence Design Academy : Glowing Material with Mental Ray  for 3D Studio Max

Clay Render with Wires
by Joshua Murphy

In this tutorial, you will learn how to render out any object with a clay material, and how to add wireframe.

Using Glue Objects
by Miguel A. Salek

Eleventh part of blastcode tutorials by Miguel A. Salek

Using Fracture Files
by Miguel A. Salek

Tenth part of blastcode tutorials by Miguel A. Salek

Secondary Debris
by Miguel A. Salek

Ninth part of blastcode tutorials by Miguel A. Salek

Recording and Playback
by Miguel A. Salek

Eighth part of blastcode tutorials by Miguel A. Salek

Motion Blur
by Miguel A. Salek

Seventh part of blastcode tutorials by Miguel A. Salek

Fields
by Miguel A. Salek

Sixth part of blastcode tutorials by Miguel A. Salek

Creating Cracks
by Miguel A. Salek

Fifth part of blastcode tutorials by Miguel A. Salek

Collisions
by Miguel A. Salek

Fourth part of blastcode tutorials by Miguel A. Salek

Basic Workflow
by Miguel A. Salek

Third part of blastcode tutorials by Miguel A. Salek

Basic Sweep Destruction
by Miguel A. Salek

Second part of blastcode tutorials by Miguel A. Salek

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