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Making of Hell Yeah!

Making of Hell Yeah!

Jun 26, 2008

“Hell Yeah! Making of” by Vaclav Krivanek Introduction Hello, I want to share with you the small making of my Hell Yeah! portrait of the devil. First I’ve start with simple base mesh in 3dsmax then I moved my model into ZBrush where fun starts.  3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend using...

Walk Cycle part 1

Walk Cycle part 1

May 29, 2008

“Walk Cycle – part 1 ” by Joshua Murphy In this tutorial, you will learn how to set up IK solvers on bones and create a simple walk cycle. For this tutorial you will need atleast an intermediate knowledge of 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 2008, so if you have an older version or if you are...

Walk Cycle part 2

Walk Cycle part 2

May 29, 2008

“Walk Cycle – part 2 ” by Joshua Murphy In this tutorial, you will learn how to animate a human walk cycle. For this tutorial you will need atleast an intermediate knowledge of 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 2008, so if you have an older version or if you are using a different 3d...

Making of Wolverine

Making of Wolverine

May 28, 2008

“Making of Wolverine ” by Vikram I wanted a completed next-gen model for my show reel, and Wolverine is my favourite comic book character. So, I decided to make a game model of him. I chose this outfit for him, because I felt that among the numerous wolverine models, already done out there, none that I know of has this outfit and in the movies or in...

Dagger texturing

Dagger texturing

May 23, 2008

“Dagger texturing ” by Gavin Watson Hi every one Open the same uv template in photoshop that you applied to your mesh in max At this point you can increase the size of the template and re apply it to your mesh to max as I have. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering and lightning we recommend using high quality...