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Making of Paragalis – part 1

Making of Paragalis – part 1

Oct 29, 2008

“Making of Paragalis – part 1 ” by Marcus Dublin 3Dtutorials.sk recommendation: To maximise the realism of your CG creatures we recommend using high quality animal photo references from the #1 reference website www.3D.sk Introduction: This tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal...

Making of The Crates

Making of The Crates

Oct 25, 2008

“Making of The Crates ” by Tjerk Otten In this tutorial i just want to show some stuff while making the scene especially for this tutorial. Ill show how to create textures and apply them to a simple mesh using uvw unwrap and box mapping tools. Displacement mapping will be explained and used in this scene. 3Dtutorials.sk recommendation: To maximise...

Chair Modeling Tutorial

Chair Modeling Tutorial

Sep 22, 2008

“Chair Modeling Tutorial ” by Florence Design Academy Florence Design Academy www.FlorenceDesignAcademy.com 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering and lightning we recommend using high quality textures from the #1 texture website www.environment-textures.com This is a basic tutorial of the Florence Design Academy...

Making of Lowpoly Legs from a Highpoly version

Making of Lowpoly Legs from a Highpoly version

Aug 27, 2008

“Making of Lowpoly Legs from a Highpoly version” by Timur Ariman 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality human photo references from the #1 texture website www.3D.sk To see the Making of Lowpoly Legs from a Highpoly version please click on the thumbnail below. (c) Timur Ariman,...

Making of Audi R8 in Desert

Making of Audi R8 in Desert

Aug 27, 2008

“Making of Audi R8 in Desert ” by Jacobo Rojo Overall Modeling Process For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image....