Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Making of Ella

Making of Ella

May 30, 2009

“Making of Ella” by Ziv Qual In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process. 3Dtutorials.sk recommendation: To maximise the realism of your CG...

Making of snow

Making of snow

May 26, 2009

"Making of snow" by Qin Shi 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.com Making Snow using particleflow+pwrapper in 3dsmax 1.First,create a PF Source in the Particle Systems panel, and put it on top of your object....

Achieve realistic looking lighting

Achieve realistic looking lighting

May 23, 2009

"Achieve realistic looking lighting using max default scanline renderer" by Aziz Khan 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.com Hello every buddy! in this tutorial i will show you how to achieve realistic looking...

Making of Illochim

Making of Illochim

Apr 4, 2009

"Making of Illochim" by Sven Sauer & Igor Posavec Prolog The CG image "Dead Angels" is a thrilling digital artwork showing the close encounter of the hero and a long extinguished angel race called "The Illochim". Matte painting artist Sven Sauer meets 3d artists Igor Posavec and Antoan Simic to create an emotional and...

Invisible Tutorial

Invisible Tutorial

Feb 28, 2009

"Invisible Tutorial " by Jason Godbey 3Dtutorials.sk recommendation: To maximise the realism of your models and textures we recommend using high quality photo textures from the #1 texture website www.environment-textures.com In this tutorial I’ll explain how I did the modeling, texturing, lighting, rendering, and post-work for the image...